Skip to main content
Version: 3.x

Listening to events

There are several ways to handle events that are transmitted between the server and the client.

EventEmitter methods​

On the server-side, the Socket instance extends the Node.js EventEmitter class.

On the client-side, the Socket instance uses the event emitter provided by the component-emitter library, which exposes a subset of the EventEmitter methods.

socket.on(eventName, listener)​

Adds the listener function to the end of the listeners array for the event named eventName.

socket.on("details", (...args) => {
// ...
});

socket.once(eventName, listener)​

Adds a one-time listener function for the event named eventName

socket.once("details", (...args) => {
// ...
});

socket.off(eventName, listener)​

Removes the specified listener from the listener array for the event named eventName.

const listener = (...args) => {
console.log(args);
}

socket.on("details", listener);

// and then later...
socket.off("details", listener);

socket.removeAllListeners([eventName])​

Removes all listeners, or those of the specified eventName.

// for a specific event
socket.removeAllListeners("details");
// for all events
socket.removeAllListeners();

Catch-all listeners​

Since Socket.IO v3, a new API inspired from the EventEmitter2 library allows to declare catch-all listeners.

This feature is available on both the client and the server.

socket.onAny(listener)​

Adds a listener that will be fired when any event is emitted.

socket.onAny((eventName, ...args) => {
// ...
});

socket.prependAny(listener)​

Adds a listener that will be fired when any event is emitted. The listener is added to the beginning of the listeners array.

socket.prependAny((eventName, ...args) => {
// ...
});

socket.offAny([listener])​

Removes all catch-all listeners, or the given listener.

const listener = (eventName, ...args) => {
console.log(eventName, args);
}

socket.onAny(listener);

// and then later...
socket.offAny(listener);

// or all listeners
socket.offAny();

Validation​

The validation of the event arguments is out of the scope of the Socket.IO library.

There are many packages in the JS ecosystem which cover this use case, among them:

Example with joi and acknowledgements:

const Joi = require("joi");

const userSchema = Joi.object({
username: Joi.string().max(30).required(),
email: Joi.string().email().required()
});

io.on("connection", (socket) => {
socket.on("create user", (payload, callback) => {
if (typeof callback !== "function") {
// not an acknowledgement
return socket.disconnect();
}
const { error, value } = userSchema.validate(payload);
if (error) {
return callback({
status: "KO",
error
});
}
// do something with the value, and then
callback({
status: "OK"
});
});

});

Error handling​

There is currently no built-in error handling in the Socket.IO library, which means you must catch any error that could be thrown in a listener.

io.on("connection", (socket) => {
socket.on("list items", async (callback) => {
try {
const items = await findItems();
callback({
status: "OK",
items
});
} catch (e) {
callback({
status: "NOK"
});
}
});
});

On the server-side, using EventEmitter.captureRejections = true (experimental, see here) might be interesting too, depending on your use case.

require("events").captureRejections = true;

io.on("connection", (socket) => {
socket.on("list products", async () => {
const products = await findProducts();
socket.emit("products", products);
});

socket[Symbol.for('nodejs.rejection')] = (err) => {
socket.emit("error", err);
};
});